Ludo is more than just a game—it’s a nostalgic connection to our childhood and a timeless source of fun with family and friends. If you’re new to Ludo, don’t worry. This guide will help you learn the classic Ludo rules in just a few minutes so you can jump right in and start playing with confidence.
What is Ludo?
Ludo is a strategic board game for 2 to 4 players, where each player aims to move all their four tokens (also called gotis or pieces) from the starting area to the centre of the board, known as the “home.” Based on the ancient Indian game Pachisi, Ludo is now played both physically and digitally across the globe.
Game Setup
A Ludo board is divided into four colored sections—red, green, yellow, and blue—each with its own starting area. Every player chooses one colour and receives four tokens of that colour. The game begins once each player rolls the dice, and the highest number decides who plays first. The turns continue in a clockwise direction.
Step-by-Step Rules to Play Classic Ludo
Here’s a simple breakdown of the rules:
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Rolling a Six to Start
A Ludo player needs to roll a six to bring a token out from the starting area and onto the board in classic Ludo games. Once you roll a six, place one of your tokens on the starting square of your colored path.
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Moving the Token
After entering the board, your token advances based on the number rolled on the dice. Each roll gives you the chance to move any of your active tokens forward.
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Rolling a Six Gives Another Turn
Rolling a six not only lets you move or bring a new token out but also gives you an extra roll. However, if you roll three sixes in a row, your turn is skipped as a penalty.
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Capturing Opponent Tokens
If your token lands on a square occupied by an opponent’s token, you “capture” their piece, sending it back to their starting area. Capturing earns you another turn.
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Safe Squares
Some squares are marked as “safe zones” (usually with a star symbol or home entry areas). You can’t capture or be captured on these squares. Use them wisely to protect your tokens.
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Moving to Home
Once a token completes a full round of the board, it enters the colored home path leading to the centre. A token can only reach the final home square by rolling the exact number needed. Once all four of your tokens reach home, you win!
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Winning the Game
The player who gets all four tokens into the home area first is the winner. Others can continue to play to decide second and third positions.
Quick Tips for Beginners
Distribute your moves wisely—avoid relying on a single token.
Spread your pieces out to increase chances of safety and strategic play.
Use safe spots: Park your tokens on safe squares when possible.
Be alert: Always watch opponents’ moves. Predict and avoid possible captures.
Play smart with sixes: Rolling a six is powerful—use it to your advantage!
Final Thoughts
Ludo may seem simple, but it’s a game of patience, planning, and right execution. Now that you know the classic rules, it’s time to try them out—either on a physical board or on one of the many mobile Ludo apps available. Whether you’re playing casually with friends or in a real money competition, knowing the rules helps you play with confidence.
So roll the dice, make your move, and enjoy the classic thrill of Ludo!